DESIGN, ART, GADGETS, FASHION, AND SAFEWAY

SUBSCRIBE VIA BLOGLOVIN bloglovin, IPAD, OR RSS

Sunday, June 13, 2010

Final Fantasy XIII Review

| |

Here's a good lesson to take away for future game design: Do not simply add content to extend the life of your product simply to keep people satisfied by increasing numbers and massive time sinks of farming or grinding. It sucks. It reeks of a lame psychology experiment to show how easy it is to manipulate reward seeking behavior, leaving it as an artificial add-on that's ultimately pointless to the real part of the game. Aside from that, great production values and an entertaining play-through makes this major quirk a bit more bearable. 7.2/10.

0 comments:

Post a Comment

Popular Posts

Archives